Breaking through the limitation of time, space and region, digital development has become the common challenge of museum development around the world. Applying "Super Consumer Ideology" to the digital experience design of museums and creating more professional and personalized cultural experience with the help of intelligent technology can provide certain methods and ideas for the new direction, new mode and new scheme of museum development. In this paper, a variety of research methods such as literature research, induction and summary, questionnaire, case analysis, interdisciplinary research and comparative analysis are comprehensively used. Through the analysis and comparison of some excellent cases of museums at home and abroad, as well as the investigation and insight of the audience, methods to improve the digital experience of museums are obtained from three aspects. First of all, "Super Consumers Ideology" should be regarded as an important strategic concept in the branding process of museums. Secondly, "Super Consumers Ideology" is more inclusive and diversified in the branding process of museums. At the same time, in the process of improving museum digital experience, "Super Consumers Ideology" needs to subdivide audience needs through combinative innovation and create value together to achieve the advanced development of user fission.
Published in | International Journal of Education, Culture and Society (Volume 8, Issue 3) |
DOI | 10.11648/j.ijecs.20230803.14 |
Page(s) | 105-113 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2023. Published by Science Publishing Group |
Museum, Super Consumers Ideology, Digital Experience Design
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APA Style
Zhao Wei, Meng Han. (2023). Using "Super Consumers Ideology" to Enhance the Digital Experience of Museums. International Journal of Education, Culture and Society, 8(3), 105-113. https://doi.org/10.11648/j.ijecs.20230803.14
ACS Style
Zhao Wei; Meng Han. Using "Super Consumers Ideology" to Enhance the Digital Experience of Museums. Int. J. Educ. Cult. Soc. 2023, 8(3), 105-113. doi: 10.11648/j.ijecs.20230803.14
AMA Style
Zhao Wei, Meng Han. Using "Super Consumers Ideology" to Enhance the Digital Experience of Museums. Int J Educ Cult Soc. 2023;8(3):105-113. doi: 10.11648/j.ijecs.20230803.14
@article{10.11648/j.ijecs.20230803.14, author = {Zhao Wei and Meng Han}, title = {Using "Super Consumers Ideology" to Enhance the Digital Experience of Museums}, journal = {International Journal of Education, Culture and Society}, volume = {8}, number = {3}, pages = {105-113}, doi = {10.11648/j.ijecs.20230803.14}, url = {https://doi.org/10.11648/j.ijecs.20230803.14}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijecs.20230803.14}, abstract = {Breaking through the limitation of time, space and region, digital development has become the common challenge of museum development around the world. Applying "Super Consumer Ideology" to the digital experience design of museums and creating more professional and personalized cultural experience with the help of intelligent technology can provide certain methods and ideas for the new direction, new mode and new scheme of museum development. In this paper, a variety of research methods such as literature research, induction and summary, questionnaire, case analysis, interdisciplinary research and comparative analysis are comprehensively used. Through the analysis and comparison of some excellent cases of museums at home and abroad, as well as the investigation and insight of the audience, methods to improve the digital experience of museums are obtained from three aspects. First of all, "Super Consumers Ideology" should be regarded as an important strategic concept in the branding process of museums. Secondly, "Super Consumers Ideology" is more inclusive and diversified in the branding process of museums. At the same time, in the process of improving museum digital experience, "Super Consumers Ideology" needs to subdivide audience needs through combinative innovation and create value together to achieve the advanced development of user fission.}, year = {2023} }
TY - JOUR T1 - Using "Super Consumers Ideology" to Enhance the Digital Experience of Museums AU - Zhao Wei AU - Meng Han Y1 - 2023/05/18 PY - 2023 N1 - https://doi.org/10.11648/j.ijecs.20230803.14 DO - 10.11648/j.ijecs.20230803.14 T2 - International Journal of Education, Culture and Society JF - International Journal of Education, Culture and Society JO - International Journal of Education, Culture and Society SP - 105 EP - 113 PB - Science Publishing Group SN - 2575-3363 UR - https://doi.org/10.11648/j.ijecs.20230803.14 AB - Breaking through the limitation of time, space and region, digital development has become the common challenge of museum development around the world. Applying "Super Consumer Ideology" to the digital experience design of museums and creating more professional and personalized cultural experience with the help of intelligent technology can provide certain methods and ideas for the new direction, new mode and new scheme of museum development. In this paper, a variety of research methods such as literature research, induction and summary, questionnaire, case analysis, interdisciplinary research and comparative analysis are comprehensively used. Through the analysis and comparison of some excellent cases of museums at home and abroad, as well as the investigation and insight of the audience, methods to improve the digital experience of museums are obtained from three aspects. First of all, "Super Consumers Ideology" should be regarded as an important strategic concept in the branding process of museums. Secondly, "Super Consumers Ideology" is more inclusive and diversified in the branding process of museums. At the same time, in the process of improving museum digital experience, "Super Consumers Ideology" needs to subdivide audience needs through combinative innovation and create value together to achieve the advanced development of user fission. VL - 8 IS - 3 ER -