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Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up

Received: 7 August 2020     Accepted: 20 August 2020     Published: 3 September 2020
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Abstract

In recent years, with the advancement of information and intelligence, the importance of network information security has become increasingly prominent, and the shortage of network security personnel has become increasingly serious. Vocational and Technical colleges mainly train practical network security talents, but network security requires a solid foundation of IT knowledge, a wide range of knowledge, part of the course learning boring, students have no motivation to learn. Therefore, Information Security and Management teaching and research section of Wenzhou Polytechnic company with the related security vendor, explore a training Mode of network Security practical talent in Vocational and Technical College based on gamification and leveling up. the basic knowledge learning task in traditional courses, the security service projects from companies and the CTF (Capture The Flag) network security competition contents are converted to corresponding grade leveling task, students can obtain corresponding experience points after complete the tasks. When students get enough experience points and meet the certain requirements, they will level up and get the skills’ badges. After the required skills badges are all obtained, the student can trade-in course credits and scores or get the corresponding enterprise certification. In the actual teaching practice, the students respond positively to the gamification and gradation learning mode inspired by the clear goal, and gets better learning effect.

Published in International Journal of Education, Culture and Society (Volume 5, Issue 4)
DOI 10.11648/j.ijecs.20200504.13
Page(s) 79-84
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2020. Published by Science Publishing Group

Keywords

Gamification, Leveling up, Vocational and Technical College, Network Security, Training of Practical Talents

References
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[11] Hamari J, Koivisto J, Sarsa H. Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification [C]// Hawaii International Conference on System Sciences. IEEE, 2014.
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[14] Ibanez M B, Di-Serio A, Delgado-Kloos C. Gamification for Engaging Computer Science Students in Learning Activities: A Case Study [J]. Learning Technologies IEEE Transactions on, 2014, 7 (3): 291-301.
[15] Huang Jin. Curriculum Assessment Construction based on Gamification -- A Case study of Database Application Foundation in Higher Vocational Education [J]. Education Modernization, 2019.
[16] Aparicio M, Oliveira T, Bacao F, et al. Gamification: A Key Determinant of Massive Open Online Course (MOOC) Success [J]. Information & Management, 2019, 56 (1): 39-54.
[17] Raghu Raman, Sherin Sunny, Vipin Pavithran, Krishnasree Achuthan,”Framework for Evaluating Capture The Flag (CTF) security competitions”, International Conference for Convergence of Technology – 2014.
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Cite This Article
  • APA Style

    Shihua Liu, Zhanxiang Ye, Hao Zhang, Gang Wu. (2020). Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up. International Journal of Education, Culture and Society, 5(4), 79-84. https://doi.org/10.11648/j.ijecs.20200504.13

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    ACS Style

    Shihua Liu; Zhanxiang Ye; Hao Zhang; Gang Wu. Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up. Int. J. Educ. Cult. Soc. 2020, 5(4), 79-84. doi: 10.11648/j.ijecs.20200504.13

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    AMA Style

    Shihua Liu, Zhanxiang Ye, Hao Zhang, Gang Wu. Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up. Int J Educ Cult Soc. 2020;5(4):79-84. doi: 10.11648/j.ijecs.20200504.13

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  • @article{10.11648/j.ijecs.20200504.13,
      author = {Shihua Liu and Zhanxiang Ye and Hao Zhang and Gang Wu},
      title = {Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up},
      journal = {International Journal of Education, Culture and Society},
      volume = {5},
      number = {4},
      pages = {79-84},
      doi = {10.11648/j.ijecs.20200504.13},
      url = {https://doi.org/10.11648/j.ijecs.20200504.13},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ijecs.20200504.13},
      abstract = {In recent years, with the advancement of information and intelligence, the importance of network information security has become increasingly prominent, and the shortage of network security personnel has become increasingly serious. Vocational and Technical colleges mainly train practical network security talents, but network security requires a solid foundation of IT knowledge, a wide range of knowledge, part of the course learning boring, students have no motivation to learn. Therefore, Information Security and Management teaching and research section of Wenzhou Polytechnic company with the related security vendor, explore a training Mode of network Security practical talent in Vocational and Technical College based on gamification and leveling up. the basic knowledge learning task in traditional courses, the security service projects from companies and the CTF (Capture The Flag) network security competition contents are converted to corresponding grade leveling task, students can obtain corresponding experience points after complete the tasks. When students get enough experience points and meet the certain requirements, they will level up and get the skills’ badges. After the required skills badges are all obtained, the student can trade-in course credits and scores or get the corresponding enterprise certification. In the actual teaching practice, the students respond positively to the gamification and gradation learning mode inspired by the clear goal, and gets better learning effect.},
     year = {2020}
    }
    

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  • TY  - JOUR
    T1  - Study on the Training Mode of Network Security Practical Talent in Vocational and Technical College Based on Gamification and Leveling up
    AU  - Shihua Liu
    AU  - Zhanxiang Ye
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    AU  - Gang Wu
    Y1  - 2020/09/03
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    N1  - https://doi.org/10.11648/j.ijecs.20200504.13
    DO  - 10.11648/j.ijecs.20200504.13
    T2  - International Journal of Education, Culture and Society
    JF  - International Journal of Education, Culture and Society
    JO  - International Journal of Education, Culture and Society
    SP  - 79
    EP  - 84
    PB  - Science Publishing Group
    SN  - 2575-3363
    UR  - https://doi.org/10.11648/j.ijecs.20200504.13
    AB  - In recent years, with the advancement of information and intelligence, the importance of network information security has become increasingly prominent, and the shortage of network security personnel has become increasingly serious. Vocational and Technical colleges mainly train practical network security talents, but network security requires a solid foundation of IT knowledge, a wide range of knowledge, part of the course learning boring, students have no motivation to learn. Therefore, Information Security and Management teaching and research section of Wenzhou Polytechnic company with the related security vendor, explore a training Mode of network Security practical talent in Vocational and Technical College based on gamification and leveling up. the basic knowledge learning task in traditional courses, the security service projects from companies and the CTF (Capture The Flag) network security competition contents are converted to corresponding grade leveling task, students can obtain corresponding experience points after complete the tasks. When students get enough experience points and meet the certain requirements, they will level up and get the skills’ badges. After the required skills badges are all obtained, the student can trade-in course credits and scores or get the corresponding enterprise certification. In the actual teaching practice, the students respond positively to the gamification and gradation learning mode inspired by the clear goal, and gets better learning effect.
    VL  - 5
    IS  - 4
    ER  - 

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Author Information
  • Department of Information Technology, Wenzhou Polytechnic, Wenzhou, China

  • Department of Information Technology, Wenzhou Polytechnic, Wenzhou, China

  • Department of Information Technology, Wenzhou Polytechnic, Wenzhou, China

  • Department of Information Technology, Wenzhou Polytechnic, Wenzhou, China

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